Latest Podcast: Episode 151 – Not The Best Choice
Lamb_Chop’s Dev Diary – Networking
Share on Facebook   Share on Twitter   Submit to Reddit   Share on Google Plus

I’m sure a lot of people think that a career in games means sitting at your desk, since there are some great gaming desks online for  playing games, and staying snug and warm in your own little swivel chair fort in the corner of the office. Sorry to burst your happy little bubble. It is in fact, the complete opposite.

In order to make it in the games industry, you need to socialize. A lot. Networking is one of the most important key components to getting yourself work, having people recommend you for work, and generally getting yourself known within the game development community.

I am currently enrolled in a course called Incubator, a course specifically designed to teach game developers how to build a company from the ground up. We recently had the pleasure of having Yug, creator of AustralianGamer.com, creator of the oh so awesome Mana Bars, and Marketing/Advertising Manager for MCV Pacific come in and talk to us about the importance of networking and how to go about it.

The first thing he mentioned was the need to make a presence within the game development community. This means going OUTSIDE (I know, scary) and attending social media events. You can check out whats going on at sites like Tsumea, MCV Pacific, and the Digital Labourers Federation (sign up to the forum) [Editor’s Note: The DLF site is currently down, due to be brought back online in April]

When meeting people at such events, it’s important to know the difference between developers, distributors, publishers and retailers.

For example, distributors won’t know how much effort was put into the game or the texture resolution of the environment, and developers wont know how distributors communicate with the retailers to get a game out to the people. Just be sure that when you speak to someone, you know what kind of questions to ask.

After you meet these people initially, you’re going to want to stay in touch. When you send them an e-mail, don’t make it formal and long. Seriously, who actually reads long 3 page emails? At most they will skim over it then it’ll be forgotten.

What you need to do is keep it short and personal. Ask them how they’re doing, invite them for coffee or find a link that you think would interest them and send it their way. That’s all it takes to keep the relationship going.

I can say honestly from my own experience that all this works. Thanks to Yug’s talk on networking, I am now having coffee with Clinton Keith, scrum master of the gaming development world. Just because I sent him a friendly e-mail. Don’t be shy! Get out there and meet like minded people. It’ll benefit you both socially and professionally.


 
There are no reviews on this article.

See More Reviews
Lucas
The Podfather/Convo Controller
Super salesman by day, Batdad and Gamersutra by night. As a self-confessed technology pacifist, he prefers to sit on the console-war fence and play games on his PC.
Matt
PlayStation Fanboy/Motormouth
Electrician by trade and yet also highly skilled at finding time to game around work and family commitments. A PlayStation fanboy with a platinum count and obvious podcast bias to prove it. Thinks DC is clearly superior to Marvel. Has been known to rant.
ABOUT DBG

Started in January 2011 by brothers Lucas and Matt, Drop Bear Gaming has been operating for over 7 years offering a fresh and relaxed perspective on the video game industry. The website is a passion project more than anything and it is our distinct pleasure to continue bringing entertainment to our listeners and viewers.

The guys release a podcast episode every two to three weeks and over the years they have welcomed guests from developers, publishers, and other gaming outlets onto the show.

Disclaimer: From time to time Drop Bear Gaming receives copies of games for review in either physical or digital format from publishers or their associated PR companies. All reviews are based on the merits of each game on their own. Whether or not we were supplied the copy is not taken into account when compiling our reviews.

Find out more about DBG