Latest Podcast: Episode 175 – Inside The Next-Gen
Preview: LA Noire
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Investigate the crime scene like a real detective

Game advancement is a pretty simple concept.  You earn your way towards the end of the game by solving cases and getting promotions, starting out as a beat cop and working your way up the ladder.

 
Investigations start with a visit to the crime scene, which is where the adventure-game roots really begin to show. You can search the scene, pick up objects that might be of interest, scribble clues into your notebook and try to piece together the events that led to the crime. Often you’ll find evidence laid out for you at the scene when you arrive, from officers who arrived earlier. You can pick these items up and examine them in detail to find clues.

Never before seen face mapping technology

 
However, the real beauty of the game doesn’t come from its adventure aspects per se;  it comes from interviewing witnesses and suspects. LA Noire makes use of brand new motion capture technology, a type of facial mapping called Depth Analysis. It’s pretty cool that technology so advanced is being used for the first time in Sydney, and it looks very promising. Too often in video games faces look fake, but LA Noire is about to set a new standard.

Every character is acted by a different person, get ready for some long credits

 
Using a few dozen cameras, it maps every millimetre of a person’s face and head, recognizing every movement, every twitch and every blink. All of the faces you see in the game are those of real actors, requiring make up for every piece of capture, so if you see someone in the game that has had their face beaten and bruised, the actor had to have make up done specifically for that scene. What you get from this, are the most realistic faces ever in a game, and you can definitely notice the difference, which is vital for the interviewing process.
 
 
 

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Lucas
The Podfather/Convo Controller
Super salesman by day, Batdad and Gamersutra by night. As a self-confessed technology pacifist, he prefers to sit on the console-war fence and play games on his PC.
Matt
PlayStation Fanboy/Motormouth
Electrician by trade and yet also highly skilled at finding time to game around work and family commitments. A PlayStation fanboy with a platinum count and obvious podcast bias to prove it. Thinks DC is clearly superior to Marvel. Has been known to rant.
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Started in January 2011 by brothers Lucas and Matt, Drop Bear Gaming has been operating for over 7 years offering a fresh and relaxed perspective on the video game industry. The website is a passion project more than anything and it is our distinct pleasure to continue bringing entertainment to our listeners and viewers.

The guys release a podcast episode every two to three weeks and over the years they have welcomed guests from developers, publishers, and other gaming outlets onto the show.

Disclaimer: From time to time Drop Bear Gaming receives copies of games for review in either physical or digital format from publishers or their associated PR companies. All reviews are based on the merits of each game on their own. Whether or not we were supplied the copy is not taken into account when compiling our reviews.

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