Displaying All Posts Tagged With: Android
Dinoroar Interactive recent announced the release of Havoc for the iPhone, iPad, and iPod Touch, as well as all Android platforms. A cartoon stylized arcade game, Havoc throws players into the shoes of one of three unique monsters and challenges them to stomp past level after level of boulder throwing, rocket smashing carnage on a quest to find their beloved baby! For anyone ages 13 and up, Havoc is available on for download on both iTunes and the Android Market for only $0.99.
With iPhones and smart phones becoming the norm, you can’t help but notice the emerging trend of indie games these days. With life becoming more fast-paced, we’re always looking for ways to have fun within a quicker and more easily accessible form, so does this mean that AAA games may one day be a thing of the past?
Recently Nintendo announced a massive price cut for the 3DS, dropping it from US$250 to US$169 (AU$350 down to AU$250 in Australia) due to poor consumer uptake of the new console. This comes a mere four months after the release of the unit (April 2011) which has prompted a large number of websites to deem this to be a foreshadowing of the death of handheld gaming in this form. I disagree.
Dinoroar Interactive, creators of the iPhone/iPod game Memory Loss, have just released a teaser trailer for their second game for the mobile platform called Samurai Training. The new title will be released for both the iOS platform and Android, and is slated for release in autumn 2011 with an aim to release it by the end of March.
Since the launch of Fruit Ninja on Android in September last year, many fans of the game have been waiting patiently for the release of the arcade mode which has been on the iPhone/iPad versions since November. As of yesterday the 21st of January it has been implemented, and it is a lot of fun.
As of the 16th January 2011, Firemint had sold 3,881,634 copies of Flight Control for the iPhone, giving them a firm place in the all-time highest selling iPhone app list in many countries around the world. The game was originally launched on March 5th 2009, and within 3 months it had sold a million copies, then by this time last year it had hit 2 million with around 46% of sales in the US, 19% in the UK, and 8% in Australia.
The Consumer Electronics Show (CES) was held in Las Vegas over the weekend, and Brisbane’s own Halfbrick was given an honourable mention at Microsoft’s keynote press conference. During their keynote, which was live streamed across the internet to millions, Microsoft CEO Steve Ballmer mentioned Halfbrick’s enormously successful title Fruit Ninja a number of times. I’m sure that will help boost their sales which already place them as the #1 highest-selling title for Windows Phone 7.