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Reader Review – Bioshock Infinite
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Bioshock Infinite
Reviewed on: PC
 
Developer:
Irrational Games
 
Publisher:
2K Games
 
Release Date:
Available Now
 
Genre:
First Person Shooter
 
Available On:
PS3, Xbox 360, PC, Mac
 
Official Website
 
 

Score: 5 / 5

The next game in the Bioshock franchise is here and having played and loved the first one I had my standards set high and could not be more excited in the lead up. Irrational Games are back in the drivers seat for Bioshock Infinite unlike Bioshock 2 which was developed by 2K Marin, and so it is much more of a spiritual successor to the original game.

Bioshock Infinite – PC PackshotBioshock Infinite is set during 1912 in the city of Colombia which is floating on giant balloons above the clouds and powered by some quantum science mumbo jumbo. You are introduced to this amazing city through the eyes of Booker Dewitt who has been sent to look for a girl by the name of Elizabeth, and then bring her back to New York to pay off a sizeable gambling debt. The game starts off in a similar fashion to the original, although rather than a plane crash you’re on a row boat in rough stormy weather heading towards a lighthouse in the middle of the ocean. You enter the lighthouse with no real idea of what to do or exactly where you are. As you reach the roof you trigger the activation of a rocket pod similar to that of bathysphere of the first game, which launches you into the sky to the beautiful city of Columbia where your story begins.

Bioshock Infinite – Screen 01

The story is well written and thoroughly polished; the writers at Irrational have done an excellent job of bringing the city and the characters of Infinite to life. It’s well paced and hooks you right from the beginning and keeps you hooked all the way to the end and beyond. Voxophones can be found hidden around the city for you to collect to unveil more elements of the story, and with something like eighty to collect they will definite help to flesh out the world for you. After completing the game I found myself wanting to know more about the Columbia and the characters so I will definitely be going back to collect them all.

The gameplay in Infinite shares a lot of similarities with the first two games, using Vigors which work a lot like Plasmids, as well as big range of guns which are awesome despite being not quite powerful enough. Unlike the first original Bioshock games you can only carry two guns at a time which causes you to need to think about which guns to keep and when to strategically swap them out. I found the shotgun and the carbine to be the perfect combination so I used them for the majority of the game. The Skyhook melee weapon also doubles as your main form of transport around the city via Skylines.

Using these mechanics keeps the game true to Bioshock’s one-two punch style of gameplay which is an “easy to learn, but hard to master” sort of affair involving trying to juggle Vigor effects as well as weapon use while the game throws in new types of enemies for you to fight.

Bioshock Infinite – Screen 02

Amazing is the only way to describe the way that the game looks and sounds. Whether it’s the amazing floating cityscapes in the distance, the satisfying ca-chunk’s and dings that you hear when you plot a course for an airship, or the vibrant colour pallet. No matter where you look you can tell that a major amount of effort and love has gone in to this game to make it feel just right and you can lose yourself in awe of the beautiful scenery. I played the game on PC with settings on high so although I don’t know how well the console versions faired, if the pc version is anything to go by then the console versions look like a million bucks.

The combination of the story elements, the gameplay and the visuals make this a perfect game in my book. People who have played and enjoyed the first game will love Infinite as it is as good as, or better than the first Bioshock, and it’s a great entry point for people who haven’t played the original. I wish that I could have gone more into the story in this review but it would be near impossible to not spoil the ending for everyone. I must recommend that you collect all the Voxophones in either your first or second play-through to get the most out of the game though. I give the game a five out of five.

 

Reece is a long-time podcast-listener and reader of Drop Bear Gaming and he wanted to give back by submitting this review for the site. We are incredibly humbled that he chose to take the time to contribute to our community. Thanks mate!

 

Bioshock Infinite – Screen 03Bioshock Infinite – Screen 04Bioshock Infinite – Screen 05
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Lucas
The Podfather/Convo Controller
Super salesman by day, Batdad and Gamersutra by night. As a self-confessed technology pacifist, he prefers to sit on the console-war fence and play games on his PC.
Matt
PlayStation Fanboy/Motormouth
Electrician by trade and yet also highly skilled at finding time to game around work and family commitments. A PlayStation fanboy with a platinum count and obvious podcast bias to prove it. Thinks DC is clearly superior to Marvel. Has been known to rant.
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